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It's All Broken

Introduction

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Piotr Limanowski

A señor code arsonist based in Gdansk, PL. Been doing scalable web products, with variety of languages (see above for the most recent), since early 2000s. Constatly working on simplyfing things. I write, talk and ship code. Aside from that I'm el modo evil brujito and a future hoverboard owner.


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talks

It's All Broken

Posted by Piotr Limanowski on .

Splash screen. 16-bit music announces a new AAA title. Quickly but steadily you navigate through a character creation screen. This is on! START Text slowly appears on the screen:

Hello Joe, welcome to NextGenCo where we shape the reality of tomorrow. Here's your new greenfield project. Welcome to the game of life where everything is broken. Let's do this right this time. The distributed software we will build in this project will solve the world's problems. It will be perfect. You will be presented with real life choices and be forced to live with those. Are you ready? Yes. Game Over. Start again.

As developers we tend to believe to be pragmatic. We make so many good choices and still somehow fail. However we seem to have rediscovered functional programming. Actor model. Erlang VM. We're on the right track. But it's turtles all the way down. Is your environment ready for that? Are the choices really pragmatic? Do those shiny tools answer the exact issues you're facing? The idea of the talk is to start slowly and gradually decide upon where we go next with the tools of trade. But here's a hint: Nix. 16 bit music.

Repository

available at peel/its-all-broken

Slides

available at Speakerdeck

Given at

ChamberConf, 09/09/17, Miedzylesie, PL